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- Newsgroups: comp.lang.c++
- Path: cs.vu.nl!oscholt
- From: oscholt@cs.vu.nl (Oscar Scholten)
- Subject: Optimizing lists etc
- Nntp-Posting-Host: galei.cs.vu.nl
- Sender: news@cs.vu.nl
- Organization: Fac. Wiskunde & Informatica, VU, Amsterdam
- Date: Wed, 10 Apr 1996 11:44:04 GMT
- X-Newsreader: TIN [version 1.2 PL2]
- Message-ID: <Dpn9xH.47v.0.-s@cs.vu.nl>
-
- Hi all,
-
- Recently I started working on a large game with a couple of guys.
- Ofcourse we need lot's of datastructures like single and double
- linked lists, trees etc. I implemented them using templates, they
- are finished and completely debugged by now.
-
- Yet I was wondering if it is worth it to optimize them. Right now
- the structures are pretty streight-forward, they all have some
- search and sort options. The structures could become very large,
- and we do not want to waste any cpu-time on them.
-
- So is it possible to optimize a template using inline assembly etc ?
- And more important, what is the speed gain ?
-
- Oscar
- --
- Oscar Scholten ( oscholt@cs.vu.nl )
-